Bounce That Bird! was the first game I developed at Affinity Project: it represented also the first mobile hyper-casual game in the Affinity catalog.
Although the initial development cycle lasted just 5 weeks, the game received various updates throughout 2020.
I've worked on the preproduction pitches but also on different character skins, VFX, and environment designs, Ui mock up defining the art direction of the game and the mood. I've also worked as a marketing artist, drawing storyboards for the trailer and marketing materials.
In 2020 Bounce That Bird! was also nominated by Google as the only Italian finalist for the European Google Play Indie Game Festival competition.